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"Hello," says the ghost, its translucent skull flapping hideously. "Not much goin' on round here, is there?"\n\nYou make weak small talk for a minute, and it departs.
Rundown skyscrapers that were surely built when the world was small and the sky was just three floors away.\n\n<<return>>
<<if visited() < 2>>\s\nYou've just arrived at Compass Crossroad, a ghost town in the middle of Misfortune Vale.\s\n<<else>>\s\nYou're back at the central crossroad of Compass Crossroad.\s\n<<endif>>\n\n<<if not visited("the town hall")>>\s\nYou could visit [[the town hall]] in the north.\n\n<<endif>><<if not visited("business district")>>\s\nThe [[business district]] is to the west.\n\n<<endif>><<if not visited("residential zone")>>\s\nTo the east is a [[residential zone]].\n\n<<endif>><<if not visited("road")>>\s\nTo the south is the [[road]] out of town.<<endif>>\n\n<<if visited("road", "residential zone", "business district", "the town hall")>>\s\nA [[ghost]] has arrived.\s\n<<endif>>
Tawdry houses surround you, vacant as seashells.\n\n<<return>>
A large building, austere in the dying sunlight.\n\n<<return>>
{{{visited()}}} example
Leon Arnott
The road leads out to a place equally uninhabited, but without the cluttered detritus of civilisation.\n\n<<return>>